﻿
#include"stdafx.h"


//说明
//gcc编译请使用 -std=c++11 -frtti选项
//gcc链接请使用 -pthread -lws2_32选项

#include "cpp/LK/Bits.cpp"
#include "cpp/LK/Exception.cpp"
#include "cpp/LK/ICloneables.cpp"
#include "cpp/LK/LeakChecking.cpp"
#include "cpp/LK/MaxMinValues.cpp"
#include "cpp/LK/Memory.cpp"
#include "cpp/LK/MemoryBuffers.cpp"
#include "cpp/LK/MObject.cpp"
#include "cpp/LK/Mutex.cpp"
#include "cpp/LK/Object.cpp"
#include "cpp/LK/Random.cpp"
#include "cpp/LK/RefCount.cpp"
#include "cpp/LK/String.cpp"
#include "cpp/LK/Time.cpp"
#include "cpp/LK/Type.cpp"

#include "cpp/LK/Collection/Array.cpp"
#include "cpp/LK/Collection/Collection.cpp"
#include "cpp/LK/Collection/Sortable.cpp"
#include "cpp/LK/Collection/Buffer.cpp"
#include "cpp/LK/Collection/DefaultMessageBuffer.cpp"

#include "cpp/LK/Drawing/DrawingException.cpp"

#include "cpp/LK/Functional/FunObj.cpp"
#include "cpp/LK/Functional/Delegate.cpp"
#include "cpp/LK/Functional/Action.cpp"

#include "cpp/LK/Game/DirectionControl.cpp"

#include "cpp/LK/Math/Calculation.cpp"
#include "cpp/LK/Math/DDouble.cpp"
#include "cpp/LK/Math/DoubleComplex.cpp"
#include "cpp/LK/Math/MathException.cpp"
#include "cpp/LK/Math/Complex128.cpp"
#include "cpp/LK/Math/Float256.cpp"
#include "cpp/LK/Math/Float128.cpp"
#include "cpp/LK/Math/LDouble.cpp"
#include "cpp/LK/Math/Int.cpp"
#include "cpp/LK/Math/Float.cpp"
#include "cpp/LK/Math/OperatorObject.cpp"

#include "cpp/LK/Network/AddressInfo.cpp"
#include "cpp/LK/Network/Initializer.cpp"
#include "cpp/LK/Network/NetworkException.cpp"
#include "cpp/LK/Network/Socket.cpp"
#include "cpp/LK/Network/SocketAddress.cpp"

#include "cpp/LK/Reflection/FunctionNode.cpp"
#include "cpp/LK/Reflection/NamespaceNode.cpp"
#include "cpp/LK/Reflection/TypeLibrary.cpp"
#include "cpp/LK/Reflection/TypeNode.cpp"
#include "cpp/LK/Reflection/ValueNode.cpp"
#include "cpp/LK/Reflection/LibraryNode.cpp"

#include "cpp/LK/Sound/SoundException.cpp"
#include "cpp/LK/Sound/Wave.cpp"

#include "cpp/LK/Threading/StartThread.cpp"
